The Essential Basics of Backgammon Game Plans – Part 2
by Erin on December 7th, 2017
As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to move your checkers carefully around the board to your inside board and at the same time your opposing player shifts their pieces toward their home board in the opposite direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for particular strategies at particular times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the goal of the blocking strategy is to slow down the opponent to shift their checkers, the Priming Game tactic is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if he at all tries to leave the wall. The trap of the prime can be setup anyplace between point two and point eleven in your half of the board. Once you have successfully constructed the prime to stop the activity of the opponent, your opponent does not even get to toss the dice, that means you move your pieces and roll the dice again. You’ll be a winner for sure.
The Back Game Technique
The goals of the Back Game strategy and the Blocking Game technique are very similar – to hurt your competitor’s positions hoping to improve your chances of succeeding, however the Back Game technique utilizes different tactics to do that. The Back Game technique is often utilized when you’re far behind your opponent. To compete in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to use in Backgammon because it needs careful movement of your pieces and how the pieces are moved is partly the outcome of the dice toss.
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