Archive for October, 2022

The Essential Facts of Backgammon Game Plans – Part Two

by Erin on Saturday, October 29th, 2022

As we dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to shift your pieces safely around the game board to your inside board and at the same time your opponent shifts their chips toward their inner board in the opposing direction. With opposing player chips heading in opposite directions there is bound to be conflict and the requirement for specific tactics at particular times. Here are the 2 final Backgammon strategies to complete your game.

The Priming Game Tactic

If the purpose of the blocking plan is to slow down the opponent to shift their pieces, the Priming Game plan is to absolutely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if he at all tries to escape the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your game board. As soon as you’ve successfully assembled the prime to stop the movement of the competitor, the competitor does not even get to roll the dice, and you shift your pieces and toss the dice again. You will be a winner for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game technique are very similar – to hurt your competitor’s positions in hope to better your odds of succeeding, however the Back Game plan relies on seperate techniques to do that. The Back Game tactic is frequently used when you’re far behind your competitor. To play Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the result of the dice roll.

Backgammon – Three Basic Plans

by Erin on Wednesday, October 12th, 2022

In very general terms, there are three fundamental tactics employed. You must be able to hop between techniques instantly as the course of the game unfolds.

The Blockade

This involves creating a 6-thick wall of checkers, or at least as deep as you are able to manage, to barricade in your opponent’s checkers that are on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can create the wall anywhere between your eleven-point and your two-point and then move it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your challenger tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you will be able to play six/one six/one eight/three eight/three. Your opponent is now in serious difficulty considering that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or higher anchors in your opponent’s home board. (An anchor spot is a point occupied by at least two of your pieces.) It must be employed when you are extremely behind as this plan much improves your chances. The best places for anchors are near your competitor’s lower points and either on adjacent points or with one point separating them. Timing is important for an effectual backgame: after all, there is no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this straight away, while your challenger is shifting their checkers home, considering that you do not have any other additional pieces to shift! In this case, it is better to have checkers on the bar so that you can preserve your position until your challenger provides you a chance to hit, so it may be an excellent idea to try and get your opposer to hit them in this situation!

The Essential Basics of Backgammon Strategies – Part 2

by Erin on Sunday, October 9th, 2022

As we dicussed in the last article, Backgammon is a casino game of ability and good luck. The goal is to move your checkers carefully around the board to your home board while at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for particular techniques at particular instances. Here are the two final Backgammon techniques to round out your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to shift her checkers, the Priming Game strategy is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if he/she ever tries to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your board. As soon as you’ve successfully assembled the prime to prevent the movement of the competitor, your competitor doesn’t even get to toss the dice, that means you move your chips and toss the dice again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hurt your opponent’s positions hoping to better your odds of succeeding, however the Back Game strategy relies on alternate tactics to achieve that. The Back Game technique is generally employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice roll.

Backgammon – 3 General Plans

by Erin on Tuesday, October 4th, 2022

In very general terms, there are three chief techniques used. You must be able to hop between techniques almost instantly as the course of the match unfolds.

The Blockade

This is comprised of assembling a 6-thick wall of pieces, or at least as deep as you can achieve, to block in the opponent’s checkers that are located on your 1-point. This is judged to be the most adequate course of action at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This is comprised of locking your home board as quick as as you can while keeping your competitor on the bar. e.g., if your challenger tosses an early 2 and moves one piece from your one-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opposer is then in big-time dire straits due to the fact that they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This tactic is where you have two or more pieces in your competitor’s inner board. (An anchor spot is a point occupied by at a minimum 2 of your checkers.) It would be employed when you are decidedly behind as it much improves your opportunities. The strongest places for anchors are close to your competitor’s smaller points and either on adjoining points or with one point in between. Timing is critical for an effectual backgame: besides, there’s no point having two nice anchors and a complete wall in your own home board if you are then required to break apart this straight away, while your challenger is shifting their pieces home, because you do not have other additional pieces to move! In this case, it’s better to have pieces on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it can be a great idea to attempt and get your opposer to hit them in this case!