The Basics of Backgammon Game Plans – Part Two

by Erin on February 15th, 2016

As we have dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to move your checkers safely around the game board to your inner board while at the same time your opposition moves their pieces toward their inside board in the opposing direction. With competing player checkers heading in opposite directions there is bound to be conflict and the need for particular strategies at specific instances. Here are the two final Backgammon strategies to round out your game.

The Priming Game Strategy

If the goal of the blocking plan is to slow down the opponent to move his chips, the Priming Game plan is to completely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if he ever tries to escape the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. After you’ve successfully built the prime to stop the activity of your opponent, your opponent doesn’t even get a chance to toss the dice, that means you move your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game technique are similar – to hurt your opponent’s positions in hope to improve your chances of succeeding, but the Back Game plan utilizes seperate tactics to achieve that. The Back Game technique is generally utilized when you are far behind your competitor. To play Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.

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