The Essential Facts of Backgammon Strategies – Part Two

by Erin on October 16th, 2019

As we dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to move your checkers carefully around the game board to your home board and at the same time your opposing player shifts their pieces toward their home board in the opposite direction. With opposing player pieces heading in opposite directions there is going to be conflict and the need for particular strategies at specific times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Strategy

If the goal of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game plan is to absolutely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he ever tries to leave the wall. The trap of the prime can be built anywhere between point two and point 11 in your board. Once you have successfully built the prime to stop the activity of your competitor, the competitor does not even get to roll the dice, and you shift your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to improve your chances of winning, but the Back Game technique relies on seperate tactics to achieve that. The Back Game plan is commonly used when you are far behind your competitor. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to employ in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partly the result of the dice roll.

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